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<blockquote data-quote="SphereCDI" data-source="post: 1151652" data-attributes="member: 351"><p>I've jumped over here from posting a reply in the wanted section where you commented, [USER=14466]@WGS[/USER] and perhaps that answer there is also applicable here. However, prior to wading into the details, may I ask why? </p><p></p><p>I ask this because in every single movie I've personally watched, I watch it for the quality of the content produced, not how or on what it was produced, how many channels it has, or who mastered it. I want to watch and listen to things which I enjoy, which provide an enveloping experience, whether that be in classic Mono, stereo, multichannel, immersive, etc. </p><p></p><p>The 'weeds' to get into are to look at how that content is encoded. and that boils down to understanding the relationship between static (bed) channels and active objects in a mix, as well as how they run through a rendering process which sends them to a specific speaker. Higher discrete rendering capabilities will allow a higher number of speakers to reproduce active objects across a mix that might have been made in 5.1.4, while achieving exactly the intended effect, because objects effectively localise within a 3D "map" of the room which you apply to your AVR / processor. </p><p></p><p>But beyond that, a simple search of IMDB for Atmos Content realises more than 4000 titles which are feature Atmos, almost 300 with Auro, and 7000 which feature DTS including X.</p><p></p><p>Auto may only be 11.1, Atmos may only be 7.1.2 - but includes objects, and as the above video that [USER=25602]@Patrickmo[/USER] linked, DTS-X may render to additional speakers beyond the 'channel count' that is on the back of the disc box. </p><p></p><p>I would just ask again, why the need to know? I know its playing devils advocate because we want of course use the speakers we've paid for, but surely this is the same as Audiophiles using music to listen to their system, rather then using their system to listen to music...</p></blockquote><p></p>
[QUOTE="SphereCDI, post: 1151652, member: 351"] I've jumped over here from posting a reply in the wanted section where you commented, [USER=14466]@WGS[/USER] and perhaps that answer there is also applicable here. However, prior to wading into the details, may I ask why? I ask this because in every single movie I've personally watched, I watch it for the quality of the content produced, not how or on what it was produced, how many channels it has, or who mastered it. I want to watch and listen to things which I enjoy, which provide an enveloping experience, whether that be in classic Mono, stereo, multichannel, immersive, etc. The 'weeds' to get into are to look at how that content is encoded. and that boils down to understanding the relationship between static (bed) channels and active objects in a mix, as well as how they run through a rendering process which sends them to a specific speaker. Higher discrete rendering capabilities will allow a higher number of speakers to reproduce active objects across a mix that might have been made in 5.1.4, while achieving exactly the intended effect, because objects effectively localise within a 3D "map" of the room which you apply to your AVR / processor. But beyond that, a simple search of IMDB for Atmos Content realises more than 4000 titles which are feature Atmos, almost 300 with Auro, and 7000 which feature DTS including X. Auto may only be 11.1, Atmos may only be 7.1.2 - but includes objects, and as the above video that [USER=25602]@Patrickmo[/USER] linked, DTS-X may render to additional speakers beyond the 'channel count' that is on the back of the disc box. I would just ask again, why the need to know? I know its playing devils advocate because we want of course use the speakers we've paid for, but surely this is the same as Audiophiles using music to listen to their system, rather then using their system to listen to music... [/QUOTE]
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